Student Projects

Beat the Depths

A dungeon crawler mixed with a rhythm game where players must click on the beat in order to shoot enemies. I joined the team for the ARTG 170C portion of the course at UC Santa Cruz.

UI Designer, Pixel Artist

Software used: Adobe Illustrator, Procreate, Aseprite, Unity

Inventory screen taking on the shape of the protagonist’s musical instrument. Players can collect stickers, which act as passive items modifying the skillset of the character. A pop-up window appears as players hover over each sticker, detailing its effects. Players can also hold one active item at a time, which appears in the active item slot on the right.

Tutorial UI elements

AETHER

A cyber themed dungeon crawler where the art style changes through each portal the player passes through. Development took place during a three week game jam for ARTG 170A at UC Santa Cruz.

Lead UI Designer, Pixel Artist

Software used: Adobe Illustrator, Aseprite, GDevelop

Protagonist idle animation

Veinrock, My Father

Prototype for a survival horror game made in RPG Maker with CRPG elements. Currently still in early development. I took part in development during a three week game jam for ARTG 170A at UC Santa Cruz.

Lead UI Designer, Pixel Artist

Software used: Adobe Photoshop, RPG Maker MV