After Oasis

“The year is 2135. America's strung out in a global nuclear war, and the world's uranium reserves have finally dried up. 

You are a Nuclear Recovery Agent. Your mission is to explore a long abandoned Cold War research facility where scientists encountered a supernatural entity, and to secure the caches of uranium left behind. We don't know what to expect. Best of luck.

Welcome to the Oasis.”

After Oasis is a point-and-click puzzle game combined with an interactive, choice-based narrative. It was created as a part of The Eye Jam II, and I worked on the UI/UX design, pixel art assets, and logo, and played a vital role in the general visual direction.

Software used: Figma, Aseprite, Adobe Illustrator, Unity

Duration: 1 week

Two prototype flows of the narrative sections of the game.

Prototype flow of the point-and-click sections of the game.

Moodboard depicting several visual inspirations. (None of the images featured belong to me. All credit is given to their owners)

  1. The first point-and-click scene. I created the cursor, folder assets, keypad assets, and files tab asset.

  2. Screenshot from the narrative sections

  3. The stages of the border undergoing decay

  4. Border startup animation